c# - Creating quaternion from direction and up vectors for rotation matrix - Stack Overflow
tf2: btQuaternion.h File Reference
Operator '|' cannot be applied to operands of type 'Quaternion' and 'Vector3'. Trying to make it so the enemies can spawn at different points but I get this error. The code is
Robin Green on X: "Paper on improving on quaternion math in floating point, incl. proof that quaternion multiplication using FMA is faster and does not increase the error bound. https://t.co/81o6O9XHkN https://t.co/l9UpF2jvZD" /
C++ : How to convert a Eigen::Quaternion float to a Matrix4f? - YouTube
Quaternion in Unity
Tutorials/Quaternions.md at master · HardlyDifficult/Tutorials · GitHub
Quaternion.Euler not working as expected. - Unity Forum
Tutorials/Quaternions.md at master · HardlyDifficult/Tutorials · GitHub
Smooth Rotation Solution - Quaternion - Show - GameDev.tv
I Can't Find a Way to Compare Rotation Values - questions - VRChat Ask
Unity Quaternion and Rotation Guide for beginners - VionixStudio
Rotation and Orientation in Unity - Unity Manual
Ghislain Girardot on X: "#UnrealEngine #UE4 #UE5 #UETips This is still eluding me a bit, but Niagara shows how to pack a Quaternion into a single float. Such techniques come with precision
c# - Android quaternions to Unity3D quaternions - Stack Overflow